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<title>suirebit's CGPortoflio Gallery</title>
<link>http://suirebit.cgsociety.org/gallery/</link>
<description>suirebit's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Lost Chronicles: Awakening of the First Song</title>
	<link>http://suirebit.cgsociety.org/gallery/814207</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g96/236696/236696_1255013812_small.jpg"><br><br>This is an artwork created for my upcoming graphic novel, called Lost Chronicles, in which a lone templar, descendant of the once mighty Archon Saar, pairs with the last remaining human and undertakes an epic journey to find the Gods, in a time when our galaxy is about to collapse. Will they succeed before that happens?<br />
Their quest begins here and now, with the awakening of the First Song. <br />
<br />
What are these songs and many other info will be soon revelead on <a href="http://suirebit.wordpress.com" target="_blank">my blog</a><br />
<br />
There is also a ‘making of’ coming soon so quickly subscribe to the <a href="http://feeds.feedburner.com/TiberiusVirisBlog" target="_blank">RSS feed</a> in order to find out as soon as it’s released!<br />
]]>
	</description>
	<pubDate>Thu, 08 Oct 2009 09:56:56 +0000</pubDate>
	</item>
	<item>
	<title>Legends: Pirates Cove</title>
	<link>http://suirebit.cgsociety.org/gallery/802682</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g96/236696/236696_1251928167_small.jpg"><br><br>I finally had time to do a personal matte and this time I wanted to go for something more illustrative and full of small but many detail.<br />
<br />
A continuation of the Legends theme (started with Temple of Nature), Pirate's Cove illustrates a legendary gulf with a beauty that surpasses any Caribbean island, a place for all Pirates to gather, catch up, drink and reload their supplies.<br />
<br />
It's like their holiday resort <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Original size is of 4000 pixels wide and I painted a bit loose at that size (You can see that in the closeups)<br />
<br />
I hope you like it!]]>
	</description>
	<pubDate>Wed, 02 Sep 2009 16:49:30 +0000</pubDate>
	</item>
	<item>
	<title>Kobol</title>
	<link>http://suirebit.cgsociety.org/gallery/783966</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g96/236696/236696_1247174686_small.jpg"><br><br>I was thinking that we don't see a lot of space scenes these days since everyone focuses on land and interiors, so here is my small contribution to this dying form of art <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
The image is done purely with texture work (planets) and painting (atmospheres and distant nebulas) + 3dsmax asteorids<br />
<br />
Thanks for viewing and let me know what you think!]]>
	</description>
	<pubDate>Thu, 09 Jul 2009 16:24:48 +0000</pubDate>
	</item>
	<item>
	<title>Dark Legacy : City of Atlas</title>
	<link>http://suirebit.cgsociety.org/gallery/750594</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g96/236696/236696_1239112640_small.jpg"><br><br>Hey guys,<br />
<br />
Whoa, I finally have something new I can show<br />
<br />
This is an illustration done for a book cover (with the same name), thus bear in mind the global composition is quite off - that is because the image will be cropped and then splitted in two, so I had to make a subject for both the right part and the center part.<br />
<br />
This was a fun project spanned over 2 weeks<br />
<br />
Technique wise, most of the terrain is painted, as well as some of the buildings, ships and many of the light details.<br />
<br />
I used refs for the sky and some buildings and Greeble for parts of Ideo Sector (left).<br />
<br />
Thanks for viewing and looking forward to hear your thoughts!<br />
<br />
<br />
<br />
<br />
<br />
]]>
	</description>
	<pubDate>Tue, 07 Apr 2009 08:57:22 +0000</pubDate>
	</item>
	<item>
	<title>Immortal Guardians</title>
	<link>http://suirebit.cgsociety.org/gallery/705839</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g96/236696/236696_1228831152_small.jpg"><br><br>This is an enhanced version of the old Rock Towers image. I wanted to drift it away from the natural, realistic look it had and push it more towards a surrealistic, alien , cold, epic, ancient feeling, sending a strong message to your heart.<br />
<br />
I hope I managed that.<br />
<br />
An improvement or not, this is the mood I intended to have from the beginning]]>
	</description>
	<pubDate>Tue, 09 Dec 2008 07:59:15 +0000</pubDate>
	</item>
	<item>
	<title>Drakko - At the Edge of the Realm</title>
	<link>http://suirebit.cgsociety.org/gallery/581501</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1199988417_small.jpg"><br><br>Here's the first illustration of 2008 <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
The concept behind the work is the metaphor of Light vs Darkness, and I tried to illustrate it with a ‘double pair’ – the sunset versus the upcoming night, but also the tranquil, green land versus the scary, rough mountains. The image was created using Matte Painting techniques only; I hope you’ll like it!<br />
<br />
PS:Also done for the upcoming Expose 6]]>
	</description>
	<pubDate>Tue, 08 Jan 2008 15:02:53 +0000</pubDate>
	</item>
	<item>
	<title>The Lost World - Temple of Nature</title>
	<link>http://suirebit.cgsociety.org/gallery/518790</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1184581145_small.jpg"><br><br>I did this image as a personal project, for d'artiste Matte Painting 2<br />
<br />
EDIT: It was selected in the book <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
Thanks for viewing]]>
	</description>
	<pubDate>Mon, 16 Jul 2007 10:19:09 +0000</pubDate>
	</item>
	<item>
	<title>Dark Horizon</title>
	<link>http://suirebit.cgsociety.org/gallery/612149</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1206291111_small.jpg"><br><br>This illustration was done for Blend Studio Aps. to define the look and story for the upcoming game called Dark Horizon.<br />
<br />
A sudden alien invasion takes us by surprise as their way to attack is not a common one. Meteors are actually alien pods and are coming from different directions at director's request.<br />
<br />
All fire effects are hand painted; <br />
The city reflects a dystopian near future where water level has risen all over the world.<br />
<br />
Hope you'll like it!<br />
Tiberius]]>
	</description>
	<pubDate>Sun, 23 Mar 2008 16:51:54 +0000</pubDate>
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	<item>
	<title>SandStorm: Alien Environment</title>
	<link>http://suirebit.cgsociety.org/gallery/665472</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1219093893_small.jpg"><br><br>Image created using just Vue 6, no other postwork other than color correction and minor fog enhancements.<br />
<br />
Camera was set to 13 mm for more vertical FOV and dramatic effect, which also means heavy distortion on the planet's sphericity.<br />
<br />
Scene uses a spectral atmosphere with spectral cloud layers and lower metaclouds for simulating the sandstorm<br />
<br />
Terrain is composed of two procedurals, created by both sculpting and functions computing.<br />
<br />
Render was done with GI<br />
<br />
Please take into consideration the software used when posting critique!<br />
<br />
Thank you for taking a look and for you comments!]]>
	</description>
	<pubDate>Mon, 18 Aug 2008 21:11:34 +0000</pubDate>
	</item>
	<item>
	<title>Hall of the Dragon Mist</title>
	<link>http://suirebit.cgsociety.org/gallery/523907</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1185810722_small.jpg"><br><br>I did this image in about 5 hours of full passion for japanese landscape, in a vertical format (which posed more composition challenges than a horizontal one)...what can I say more, I'll let the image speak for itself <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
 <br />
You can find production steps here: http://forums.cgsociety.org/showthread.php?f=196&amp;t=520808]]>
	</description>
	<pubDate>Mon, 30 Jul 2007 15:52:10 +0000</pubDate>
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	<item>
	<title>Progeny</title>
	<link>http://suirebit.cgsociety.org/gallery/549275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1192119564_small.jpg"><br><br>Hello!<br />
<br />
This is an illustration I've done for the cover of Hung's latest album, called Progeny. I never had the chance before to work on such an evil and dark setting, but it was a lot to fun and also a challenge to make something interesting with a rough land and little light....<br />
<br />
Hope you'll like it <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
<br />
-Tiberius<br />
<br />
]]>
	</description>
	<pubDate>Thu, 11 Oct 2007 16:19:25 +0000</pubDate>
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	<item>
	<title>City of Angels</title>
	<link>http://suirebit.cgsociety.org/gallery/526118</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1186393486_small.jpg"><br><br>When I've started this image I didn't really had a definite plan, but I knew what I was after.<br />
<br />
I've began from a couple of photos I shot from airplane; they were in very bad shape and you can still see some of the noise, but no matter, that adds to photorealism, right? <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
It was quite a work to recolor and relight them and make them work, cause they were all flat and ugly.<br />
<br />
After I've build my basic 'ground' I've started to work on the city;  Bad idea not to start with a concept art ! When the city was done I was faced with a serious problem : the left side was too empty. Dozens of versions followed and, fortunately, I've solved this issue<br />
<br />
You can find some production steps here: http://forums.cgsociety.org/showthread.php?f=196&amp;t=525453<br />
<br />
Any comment is appreciated! A rate would be fine too <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Thank you!]]>
	</description>
	<pubDate>Mon, 06 Aug 2007 09:39:43 +0000</pubDate>
	</item>
	<item>
	<title>Awakening of the Giants</title>
	<link>http://suirebit.cgsociety.org/gallery/569062</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1196800612_small.jpg"><br><br>Vue has grown to become a very powerful tool. This is a showcase of what can be achieved with it. <br />
Sky, atmosphere, background, midground are all modeled and rendered in it.<br />
<br />
Spectral atmosphere is a nice surprise, and the atmosphere can now produce realistic renders. To get the right atmosphere I simulated the whole day, animating the clouds around until I got what I want.<br />
<br />
Postwork includes adding that bottom river and it's bed.<br />
<br />
]]>
	</description>
	<pubDate>Tue, 04 Dec 2007 20:28:51 +0000</pubDate>
	</item>
	<item>
	<title>House of Dreams (Night Scene)</title>
	<link>http://suirebit.cgsociety.org/gallery/517234</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1184147633_small.jpg"><br><br>I enjoyed a lot doing this personal project and had a lot of fun combining all possible media/techniques like 3D, painting or photomanip into this dualistic image with a very special mood for me; <br />
<br />
By contrasting the beauty of scene elements with the moment of the day (night), I've tried to create a dualistic style and message: House of Dreams further underlines the meaning: is it  a nice peaceful mansion under a beautiful moonlight...Or is it more? For things are not always what they seem....<br />
	<br />
You can see some of the production steps as well as the original photo/plate here: http://forums.cgsociety.org/showthread.php?f=196&amp;t=515919<br />
<br />
Comments are highly appreciated <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> ]]>
	</description>
	<pubDate>Wed, 11 Jul 2007 09:53:58 +0000</pubDate>
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	<item>
	<title>Hokkaido (Matte Painting)</title>
	<link>http://suirebit.cgsociety.org/gallery/514950</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/236696/236696_1184500562_small.jpg"><br><br>Formerly known as Ezo, Yezo, Yeso, or Yesso, Hokkaido is Japan's second largest island, situated in the north.<br />
<br />
This is an illustration done for King of Houston universe using matte painting techniques, PS and a wacom tablet. Much of the detail is hand painted or using custom brushes.<br />
The idea was to recreate that mystical mood, seen in the forests from north Japan, with no human trace (wild).<br />
<br />
Copyright © King of Houston Ltd. 2007; Uploaded here with permission.]]>
	</description>
	<pubDate>Thu, 05 Jul 2007 11:44:31 +0000</pubDate>
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